![]() Vella, on the other hand, is an unwilling object of consequence. She is to be sacrificed as part of a yearly ritual called the maiden's feast. The ritual is dedicated to a horrible and massive monster named Mog Chothra and is required it as an alternative to the obliteration of Vella's town. Her family is very proud of her impending sacrifice. She, on the other hand, would rather live and aims to fight back, even when every other 'maiden' hopes for the exact opposite. It's a representation of a young person's confusion at her place in life when everybody else seems to buy into their given roles so freely. Shay's story reflects a young person's potential for aimlessness in a similar period of self-growth.īut it's not all so serious. Schafer's deft comedic touch is splattered all over the place, in a good way, ripening a world that might've been somber or grotesque from the mind of someone who confuses seriousness with depth. And it's this lighter tone that enable's 'Broken Age' to brightly shine in stark contrast to last year's darkly shaded 'The Walking Dead,' the art style and exaggerated characters guiding you through a story with impressive literary ambitions. The playful tone manifests when Vella encounters Harm'ny Lightbeard, voiced by none other than Jack Black, a cloud-surfing cult leader spewing comedic platitudes as often as he strokes his impressive facial hair (read:ego). ![]() On Shay's side of things, who interacts more with machine than man, it's a talking, endlessly eager-to-feed spoon or a simulation requiring that he eat a mountain of ice cream in order to save the adorable stuffed animals within. These are jokes on top of jokes on top of slyly conveyed thematic underpinnings a certain rarity in an industry of macho dudes, guns and needless exposition. The game doesn't so much falter as it does hold ground on the gameplay/puzzling side of things. Like any point-and-click adventure, you're guiding your character through sets of interconnected spaces, finding items and speaking to NPCs, eventually using the information you've found or a combination of items to advance the narrative. 'Broken Age,' supported so well by its artistic design and clever writing, gets by with very little in the way of challenge or complexity. The best puzzles aren't the ones that have you scratching your head. ![]() ![]() They're the ones that integrate the writing into the solution, like forcing a talking tree to throw up his sap at the sight of a wooden stool. ![]()
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